After long since realizing how few conventional World War III stories there actually are out there, I nonetheless have a classification system for the very small genre, perhaps because there’s very few. They fall, perhaps fittingly, into three main categories.
“Literary” World War III includes Red Storm Rising, Team Yankee, Red Army, Northern Fury H-Hour, and even some more uneven ones like Chieftains and Arc Light. What these have in common is:
- A “big picture” writing style featuring lots of viewpoint characters.
- A sincere attempt at both narrative and at least nominal accuracy.
Not surprisingly, these are the rarest and hardest to do right. In fact, I think those above examples are most of the books that fall into that category.
“Pulpy” World War III is basically stuff like Ian Slater, Martin Archer and Joel Fulgham, as well as the shameless Wingman and Zone novels. These are distinguished by a lower-brow form of writing and/or not knowing/caring about accuracy. Some books may have aimed at being “literary” but ended up as pulpy in practice, while others (like anything by Mack Maloney) were knowingly that from the start.
“Wargamed” World War III, for lack of a better word, is the kind of story that, by virtue of me being exposed both with wargames themselves (which can over-represent WWIII, as I show in this Sea Lion Press post.) and internet alternate history (which lends itself to dry “TLs”) I thought was present much more than it actually was.
This is the stuff that follows in Hackett’s footprints. If characters exist at all, they’re either human cameras to illustrate aspects of the conflict or conference room speakers. Every order of battle is spelled out in exact detail.
Obviously there’s going to be edge cases of all sorts, but those are the three big categories.