X-COM UFO Defense
Video game novelizations do not have the best reputation. Keeping that in mind, how does Diane Duane’s work on the classic video game X-COM turn out?
The story of X-COM commander Jonelle Barrett running a base in Switzerland, Duane seems interested in making a huge effort to write about everything except fighting aliens. This by itself isn’t too bad. In terms of accuracy, X-COM, particularly the original, is as much about managing resources as it was battling the invaders. In terms of plausibility, no one’s going to be spending every waking moment shooting Sectoids. In terms of characterization, they shouldn’t be automaton spacesuit commandos.
And yet they basically are, for the book is about 95% pure padding. Descriptions of Swiss geography fill most of it, alongside what seems like an obligatory mention of every element in the game. The rest consists of half-hearted “she just looked at the names and wanted to get them over with” battles with redshirts that are every bit as expendable and forgettable as the actual minions one controls in the games. This is one of the most blatantly obvious “I did this for the money with no enthusiasm” books I’ve read.