Ah, the “beat ’em up”, a type of video game that achieved its first popularity with Double Dragon, and may be known best from Final Fight and Streets of Rage. Should one wish to simulate it using tabletop rules, the following should be adhered to:
- Given the genre, the system must have robust melee rules. This is an obvious requirement that needs no further explanation.
- The enemies will resemble, by and large, stereotypical 1980s “punks”. Bosses will be bigger and stronger versions of them and/or exotic in some way.
- If they have weapons, it will be stuff like pipes, bricks, and knives. Because…
- The amount of guns used, especially any bigger than a pistol, can be counted on one hand. Double Dragon set the precedent that only the final boss is allowed to have a gun. While the degree to which this adhered to varies, it’s still generally enforced.
- The final stage will be this opulent area that contrasts massively with the tone and theme of the rest of the game. Double Dragon had an ancient temple complete with mechanical traps. Final Fight and the first two Streets of Rage games have giant mansions. The latest Streets of Rage has an island supervillains lair complete with a castle.