A Thousand Words: BUSTAFELLOWS

BUSTAFELLOWS

So, it should be obvious that I’m not the target romance fiction aimed at women. But romance fiction that doubles as a crime thriller? Call me intrigued. So when I saw the Blerdy Otome Review of BUSTAFELLOWS (the official title is in ALL CAPS), I felt like I should check what’s still a crime thriller out. Hey, if an otome game took place in a conventional World War III, I’d look at it (I’d be seriously interested in how someone who came from the opposite background as most technothriller authors would handle it.)

Anyway, BUSTAFELLOWS takes place in the fictional NYC stand-in of New Sieg, where a reporter who can send her mind back in time and bodyjack someone in the past to change the present (the implications are addressed, and it’s portrayed as more limited and less powerful than it could theoretically be) gets involved with five possible love interests/vigilantes. While a visual novel doesn’t have much in the way of gameplay per se save for selecting choices, I have to say that this is one of those “PC version as a total afterthought” ports with a bizarre control scheme. Oh well. I got used to it, and the actual game ran fine.

The good news is that this is the rare “Romantic Suspense” that actually succeeds in balancing “Romance” and “Suspense”. The bad news is A: I think there’s a bit of culture clash that’s iffy but still bears little ill will (I’d expect the same from an American production that tried to tackle East Asian socio-political issues), and worse, B: The tone zigzags too much from “too serious” to “too goofy”. But these aren’t deal-breakers and I found it worth my money.

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