Today is the anniversary of the most famous World War II campaign by the Western Allies, the amphibious landing at Normandy.

One of the most intricate-and successful- operations in history.
Today is the anniversary of the most famous World War II campaign by the Western Allies, the amphibious landing at Normandy.

One of the most intricate-and successful- operations in history.
So there were a few World War III timelines on alternatehistory.com , with my first one being Lions Will Fight Bears. Now, my story about them has already been told-at the time I hated them, now I think they’re uninteresting. As for their actual quality, well. They’re better than the likes of Stroock and Dragon’s Fury, and more nominally accurate than soft-WW3s like Ian Slater.
Trying to review them, as opposed to their triple-copycat New Deal Coalition Retained, proved to be tricky. I think it’s because, well, I’ll put it this way. Seeing something adopted into a totally different paradigm than its normal setting is inherently interesting. Just seeing double-xeroxed knockoffs of Hackett/Bond is not.
What I think I can say about them is this. First, they were written in a pseudo-textbook style that exacerbated any technical flaws and wasn’t really that interesting otherwise. This is an issue with almost all internet AH, and it’s what I’ve compared to a race car. If you’re going to have a kitbashed spaceframe chassis, a single cramped seat and no amenities, it’d better be fast. But regardless of its speed, that type of car is just easier to build.
The second part is that they were written in what was, with hindsight, an awkward transitional period between the “eagle” and “sparrow” styles. This I think led to the worst of both. You had authors with comparably little direct knowledge making slip-ups iffily. For instance, one contemporary Iran war TL had the IRIAF putting up a much bigger fight and being much more capable than it likely would have been but didn’t have forcing Hormuz as that big a deal-the opposite of the general consensus.
[Aside: Proper wargaming is great for avoiding these. I’m actually a little iffy mentioning Command because I’ve worked on it, but it’s worked. You can see how tough it is to push through a strait full of mines and smartly used anti-shipping defenses, and you can also see the Phantoms falling en masse while only getting the occasional lucky win. In my opinion, one of the best uses for wargaming/simulation is getting the general feel of the conflict, and avoiding stuff like that]
However, you also had these less knowledgeable authors being often co-opted by those who were more knowledgeable but also more biased (not just nationalist bias but stuff like HEAT Age veterans treating RPGs as superweapons in ways that more recent veterans have never done so) The result frequently felt awkward. Leaving aside any personal bias on my part and just looking at the works in their own terms still feels awkward.
The third was that well, the TLs constantly seemed like they were to maintain the formula, never really trying to step outside the lines. This is what inspired the Iceland Scale, and one can understand why reading the same thing with only minor technical tweaks and contrivances could make one frustrated. One example I can give is a Gorbachev heel turn, which to me felt “coming up with reasons for the Soviets to start the war instead of actually branching out and having NATO start it”. Or piling into Red Dawn knockoffs and treating them in an inappropriate rivet-counting way without seeing the literary issues this causes.
Still, they just feel, for lack of a better word, small. Small, and, in the words of the great Alexander Wallace, “sterile”. Thankfully, most of the works reviewed on Fuldapocalypse after its scope widening are not. It does feel a little disappointing to have something to influential be so middling and hard to review in hindsight, but that’s just the way it is. Not the best, not the worst, and not the most representative, but among the first I read.

One of the most bizarre footnotes in military history is the tale of Leonid Kurchevsky, an interwar Soviet weapons developer. Kurchevsky’s gimmick was recoilless guns. Everything from small antiarmor weapons to giant battleship-sized naval guns was made recoilless by him. He wanted the entire Red Army artillery park (and aircraft, and naval) to be recoilless, and managed to impress the legendary Marshall Tukhachevsky into going along with his scheme.
Of course, like Tukhachevsky, Mr. Recoilless ended up as a victim of the Great Purge. However, after all of my research I’ve found it very, very hard to feel sorry for him. First, because he’d tried to use Stalinism itself to get the factories to build his contraptions (what goes around comes around, something many Soviet industrialists learned the hard way int their “gang wars”). And there was the problem of the weapons themselves just not being very good. They tended to explode, they were overcomplicated, and they didn’t perform any better than conventional weapons of similar caliber (for instance, Kurchevksy’s Rube Goldberg anti-tank launcher didn’t really do any better than the classic PTRD anti-tank rifle).
All Kurchevksy’s recoilless mania did was delay the development of more effective weapons of that nature. While the postwar Soviet recoilless weapons were/are excellent, they had to go through World War II without an effective projector. While Kurchevsky was not the only reason (difficulty in making shaped charges and such weapons not being that much better than hand charges in the grand scheme of things, hence not the most worth it to put in the effort for a gigantic army and limited resources played a big role too), he didn’t help. Muddling the historical record is the Khrushchev-era anti-Stalinism, where Kurchevsky was portrayed understandably but falsely as an innocent victim and a genius who was halted by Stalin’s paranoia and tyranny. In fact, few were more detrimental to the cause of recoilless guns than he was.
I think a Death Of Stalin-style satirical, only somewhat exaggerated movie about Kurchevsky’s life and times, if done right, would be amazing to watch.
One of the most interesting gaps in alternate history fiction is the seeming lack of a Larry Bond-style serious look at a conflict involving a victorious Nazi Germany. Now, nearly all of this is because most scenarios involving it are “soft” AH made by and for people with less knowledge or concern about rivet-counting plausibility. This isn’t a critique of their quality, it’s just pointing out what’s involved. A semi-hard look at what this would entail can be interesting, and I have some thoughts.
First, the formations are almost certainly going to be outgrowths of early-war organizations. It’s basically impossible for the Germans to win with too late a point of divergence, and there’ll be the “why fix what isn’t broken” mindset. This means things like no gimmick units like the Volksgrenadiers, and large divisions with lots of equipment at full paper strength. It does mean a weird parallel with historical postwar divisions, but then again-that’s how it goes.
Second, it will be dominated by the Wehrmacht. Historically, the SS gained comparative prominence because of the Wehrmacht/Heer supposedly being to blame for losing the war and the plots (ie July 20) that originated within the regular army. This would not be the case here. The most likely fate for the SS is to get purged in Long Knives Part 2 and possibly get supplanted by yet another edgelord alphabet soup organization.
But for the sake of weird wargaming, I’ve warmed to the idea of them using captured/foreign designs and factories to equip their army, potentially rearming them with German calibers-or not. This happened in Marching Through Georgia of all books, with clunkily upgunned KV tanks. While there it was to provide a punching bag for the Mary Sues, it’s still an interesting possibility. And it fits with the theme. Historically, the reason for all the infamous “Foreign Legions” was to get access to a manpower source the main army couldn’t touch, and ramshackle improvisations are closer to what the bulk of the SS truly was than the stereotype of hundreds of shiny cat-tanks. (This stereotype is reinforced by the fact that the western allies largely fought only the legitimately capable and well-equipped SS units, not the Dirlewanger-style garbage ones better at massacres than fighting opponents who shot back)
Third, factionalism was built into the system. The Heer, the SS, the Luftwaffe paratrooper and “field divisions”, the Volkssturm being in large part Martin Bormann’s attempt to get an “army” for himself, and no doubt more examples all speaks to this. One effect of this will be a lot of duplicative units, as everyone wants their share of the pie.
Another is that a nation with all the factionalism but without the existential threat might very well see its qualitative edge wane dramatically. It could be reminiscent of the South Vietnamese military. A politically charged, scheming, cutthroat army whose units are wildly, willdy uneven, ranging from ultra-competent to utterly ineffectual. Everything from case studies of such armies to anecdotal evidence from both Vietnam and contemporary Afghanistan points to this being the defining feature of over-politicized armies more than complete ineptitude, along with a good or bad high-level commander having more of an effect on low-level performance than they likely would in a less politicized one.
The result would be something distinct from both real postwar and real wartime armies. Its opponents would range from the Western Allies shielded by water, the remnants of the USSR shielded by the Urals, the occupants of territory it’d further expand into-or Japan after a likely falling out and power struggle over spheres of influence.
Occasionally, I dip into what I’ve called “Normandy Syndrome”, which goes something like this. Because the Normandy Campaign may be the single most studied and written about engagement in western history (with the possible exception of Gettysburg), I tend to look at other, different, more novel conflicts. However, this means that because I haven’t looked at them in some time, the big name campaigns become understudied to me in their own right, meaning that then I do take a look at them…
Generally though, I go back once I’ve had my fill. This time is partially an exception, as I’m looking at (gulp) Axis military formations. Don’t worry, this isn’t me becoming the kind of person who can memorize the name of every single Tiger II platoon commander. In fact, what interests me the most is the bad, hodgepodge, underresourced formations.
One area where Normandy Syndrome in general holds up is in force structure. It’s very easy to find and understand Soviet/American organizations as applied postwar. So thus seeing how different ones looked is distinctive to me, and I’m a sucker for OOB charts. But seeing unit TO&Es derived from limited resources, as opposed to Cold War excess, is also a good worldbuilding exercise for postwar formations under similar constraints.
First up are the Italians. Divisions with two three-battalion regiments, often “reinforced” by a Blackshirt battalion or [small] regiment, were the order of the day. I’ll get back to this formation later.
A 1943 assessment of Italian artillery (pg. 79) said it was a hodgepodge, middling force. A postwar assessment of Italian artillery (pg. 25) said-it was a hodgepodge, middling force. Contrary to the stereotype, both sources praise the crews, but note they were underequipped and unsurprisingly deployed forward more often than the Western Allied norm. Which makes sense given transportation issues and the comparative lack of direct fire support.
Then there’s ZE GERMANS. Not the wunderwaffe Germans, but the tattered, late-war, desperate Germans. For all the “lol-Italians” snickering, it’s worth noting that the Germans themselves had six battalion divisions later in the war, both of a downscaled classic type of two three-battalion regiments and a “Volksgrenadier” type of three two-battalion ones that was (on paper) equipped with more automatic weapons to make up for it.
Volksgrenadiers and Volkssturm are often confused. The former was meant to be more capable than other similar-sized formations due to a mass of automatic rifles and machine guns and even in practice was no worse than any other later-war formation, while the latter was the last-ditch pathetic old men with panzerfausts and ancient rifles militia that people know.
Then there’s my favorite, the later-war armored formations. By 1945, a “Panzer” division had only one battalion of actual tanks and one of APCs even at full strength. In fact, it reminds me more than anything of a postwar light OPFOR formation. One battalion of tanks, a few miscellaneous AFVs and vehicles (ie, for the WW2 formations, it was gun tank destroyers, for postwar ones, they’d be likely replaced by ATGM carriers), and some infantry in softskin trucks, equivalent either to a small division or just a brigade, depending on the type. In practice, well, I’ve heard multiple sources say, and I believe them, that the 1945 Germans were comparable qualitatively to the 1941 Soviets.
Because having too few resources is far more common than having too many (and this is before attrition!) I feel looking at the Axis minors and late-war Germans is a good exercise if developing fictional formations. It’s also a very refreshing and important contrast from the usual myth of waves of Tigers.
Fuldapocalypse has reached five hundred posts. To mark the occasion, I figured I’d do a post on something that was the reason this blog even exists at all-criticism. Here goes.
As some of the OPFOR documents were published as the UAV revolution began and as they were based on countries known to have substantive drone programs/the means to obtain high-quality commercial ones, it’s not surprising that remote vehicles play a role. In the 1990s documents, they are referred to as “RPVs” (Remotely piloted vehicles)
The American Heavy OPFOR is mentioned as using multiple kinds of drones. Its operational/strategic drones are mentioned as having a maximum radius of around 300 kilometers. Divisions have smaller RPVs for spotting purposes. The Light OPFOR has similar units in its better-equipped formations.
The British GENFORCE-Mobile Forces goes into more detail.
The figures stated are somewhat generic, especially for the bigger and/or more advanced ones, but given the giant number of UAVs in service/development (and undoubtedly even many more since that chart was published around ten years ago!), it’s easy to find representative platforms.
This Weird Wargaming has the original intent of Fuldapocalypse meeting what the blog has gained a focus on-largely conventional World War IIIs mixed with elite small unit actions. I got the inspiration for this from a question of “what would the Army Rangers be doing in a conventional WW3?” Whatever the skill, level, troops like them are just far too light for the Centfront and would get bulldozed and/or bypassed. My initial thought was that they’d just get sent over to Norway with all of the other light infantry.
This was a very timid use of them (and other special forces), and the responses got my eyes lighting up. One was “Delta hunting the rail-mobile command center of GSFG, with the Rangers adding extra muscle.” To me it would be a ultra high-risk operation with an iffy reward, but hey, what else would you use them for?
Something like that would be a blast to sim, even if it’d have to use a different ruleset than the usual large-unit Fuldapocalyptic reenactments. While I have the same apprehension that it would turn into another Kidnapped with a scenario the mechanics aren’t meant to handle if you used a “hard” system, good design on either end would make it excellent. And if you used a “soft” system, well, stuff like this is what action heroes are made for.
For one alternate half-fantastical daydream war scenario I’d created (that I may or may not be simming further), I had one fictional country’s interior ministry forces fight harder and better than their regular army did. This despite them not being really designed for conventional war at all and having nothing heavier than box-APCs and crew-served weapons. Part of it was good mountainous terrain that played to the strengths of lighter forces (like them, particularly their commando units) while weakening heavier ones (like the attackers). But then it got me thinking to other parts.
So, Walt Gragg’s The Red Line is a book whose influence on this blog and my understanding of conventional World War IIIs in general was underappreciated. In fact, at the time I didn’t even know it. I just saw a World War III thriller that was clearly set in a Cold War gone hot but had its setting clumsily and obviously pushed into being “contemporary”.
Over two years and countless books later, I saw just how rare (to the point of being essentially nonexistent) mainstream World War III novels were that:
This also extends to Larry Bond-style “big war thrillers” in general. To appeal to more than a niche, they have to either piggyback on a well-known historical conflict (ie World War II), or be contemporary in some form. And after looking at and studying the issue, I’ve found that it really isn’t that hard to adapt any kind of missile-age war to a contemporary setting. And the beginning of the “missile age” can be roughly put as around the time of the…. Vietnam War. How about that?!?
For a start, the same geopolitical rivals have been more or less there for some time, and the absolute most you have to do is some kind of post-1991 technothriller enemy gimmick. Second, if it’s known that the audience won’t know/care about the technical details and/or inaccuracies, swapping names and using the same basic “feel” can be done with relative ease. It doesn’t hurt that a lot of military platforms have served for a very long period of time (just look at the B-52) in a way that the ones of the World Wars mostly didn’t.