A Thousand Words: M. D. Geist

M. D. Geist

One of the most infamous animes of the 1980s, M. D. Geist was a crudely made original video animation that sank into obscurity. Or it would have if the head of western distributor Central Park Media hadn’t taken a liking to it and pushed it forward. Because of this, there’s been a backlash against the excuse-plot gorefest of a power-armored monster fighting through a sci-fi apocalypse that is M. D. [Most Dangerous] Geist.

That said, it doesn’t deserve to be listed as one of the worst of all time, as it too often is. Like fellow mid-1980s pop culture phenomenon We Built This City by Jefferson Starship, though lacking, there’s a lot worse out there. As cheesy fun it “works”. And that’s often what you need.

Review: The Cold Hand of Death

The Cold Hand of Death

Brent Towns’ latest Team Reaper thriller as of this post is The Cold Hand of Death. It can basically be described as the technothriller equivalent of gulping down an energy drink in a distorted physics chamber where time moves faster. It’s like the book never goes more than two pages without a shot being fired or something blowing up. There’s the usual world-in-crisis technothriller plot, but even this is warped up to ludicrous speed.

I’ve mentioned the previous installments as being fast-paced, but this takes them to a totally different level. It’s like comparing a fast propeller plane to an SR-71.

It just feels excessive. The writing is not bad. It aces the action scenes, and that’s what a thriller needs to get right. But the best action writers of all time would struggle to keep any book interesting if it had as many battles as this one. This is like a deep fried gummy candy. It’s not inedible, but it’s just not the sort of thing you’d want to eat/read lots of.

Review: Knee Deep In The Dead

Doom: Knee Deep In The Dead

You might think that a classic video game with a plot of “run around, shoot monsters” would be hard to novelize. Yet a writer by the name of Dafydd ab Hugh (which is the most Welsh name ever) gave it a try in Knee Deep in the Dead. This could have very easily been a low-effort potboiler. The author would just type out the blandest adherence to the and some filler, submit it, collect the money, and never look back. This has happened with many other visual media adaptations.

But not here.

Knee Deep In The Dead has a lot of running around and shooting monsters. But it also has this very bizarre style (that grew even more bizarre in its sequels, from what I’ve heard) that is nothing short of endearing. It’s one of those books that kind of has to be read to be believed.

Is it “good”? Not really. Is it readable? Yes. Is it fun? Oh yeah. Should you check it out? In my eyes, you betcha.

A Thousand Words: Final Fight

Final Fight

Capcom’s 1989 Final Fight was not the first “beat em up” video game. It wasn’t the first popular game of that type, with Double Dragon taking that two years earlier. But it was an instance where the genre was-dare I say-mastered. With an excuse plot of “save the mayor’s daughter”, ninja Guy, tough thug Cody, and the former wrestling star and mayor himself, Mike Haggar, go off to wallop street goons in a thinly veiled New York City.

An action sports star in political office of that nature has come true twice , with former pro wrestler Jesse Ventura becoming governor of Minnesota and, more recently and relevantly, heavyweight boxing champion Vitali Klitschko becoming mayor of war-torn Kyiv. But I digress. Final Fight either introduced or popularized a lot of beat em up elements, the first being playable characters on a speed-power spectrum from Haggar (slow, strong) to Guy (fast, weaker). The second was the moveset, combining normal attacks, throws, and an all-round attack that costs the player health.

It’s amazing how A: This feels natural and effective, and B: All of this was accomplished with only one attack button. The fighting is fluid and forgiving in ways that a lot of similar games-even those made by Capcom itself-are not. Everything from combinations to attacking enemies by throwing other enemies at them just clicks. The one sour move is the grab attack (where you just hold and beat an enemy), which is both hard to do and of limited use given how many enemies are on screen at once. But everything else fits into its niche near-perfectly.

The graphics are amazing for the time and still look good by pixel art standards over thirty years later. The music a mixed bag, but it has some catchy tunes and it’s a rare instance of an arcade game from that period with actually good sound mixing. Others will often have the music drowned out by the action, which is not the case here.

Final Fight is a classic video game. And it’s a classic for good reason.

Review: Louisiana Firestorm

Black Berets: Louisiana Firestorm

The Black Berets series was a range of now obscure 1980s men’s adventure novels. My first exposure to it was in Louisiana Firestorm, the fifth installment. I found it a sad disappointment. For an action novel series, there really wasn’t that much action, and what there was wasn’t that well written.

These are the perils of a quantity based series that has every book being short. It should come as no surprise that the listed author, “Mike McCray”, was actually two separate people sharing the pen name. One of those people, Michael McDowell, was also someone whose work included screenwriting for the movie Beetlejuice (!). Ultra-cheap thrillers seem to attract the weirdest array of people.

Unfortunately, McDowell’s presence in this series is far more interesting than anything in Louisiana Firestorm itself. You make as many shots as a quickie, throwaway mens adventure series does, and you’re bound to have a lot more misses than hits.

Review: Shanghaied on the Rio Grande

Shanghaied on the Rio Grande: A Novel of World War Three

Just looking at the suffix of this book made me go “I had to review this.” Granted, William Joiner’s Shanghaied on the Rio Grande is more like a short story. But it’s still a World War III invasion story. I thought the length of this would mean there was some kind of publishing mistake or the story was unfinished, but no. It’s wrapped up within its few pages.

This reads like a teenager with little knowledge of the military or geopolitics who read far too many 1980s adventure novels writing a fanfic of those. I do not mean this in a negative term. The Chinese seize control of the American nuclear arsenal and walk in, dominating and trying to force Americans to become Buddhists (seriously). Opposing them are heroic Texans, one of whom is named Billy Bob (also, seriously). The story wraps up incredibly quickly (as in two pages) once the Americans get their nukes back and rout the Chinese.

Is this stupid and offensive to Texans and Chinese alike? Yes. But is it fun? Also yes.

Review: Dead In Their Tracks

Dead In Their Tracks

After the arduous effort of writing a book, you sometimes need to relax with a nice simple 51% novel. And JT Sawyer’s Dead In Their Tracks fit the bill nicely. The plot is the usual cheap thriller fare. The action is nothing to write home about, though I will say the book is very lean and moves very quickly and nicely.

Still, it’s like potato chips. But sometimes potato chips are what you need. I had fun and that’s what matters. Not every book can be deep, and not every book should be.

A Thousand Words: Iron Eagle II

Iron Eagle II

The budding Iron Eagle franchise was walloped by two things. The first was actor Jason Gedrick, who played Doug Masters, being occupied with the movie Rooftops, forcing his character to be killed off. Ask Alien fans how they feel about star characters being unceremoniously disposed of. So there was one misstep.

The second was glasnost. “Teaming up with the Soviets against a Middle Eastern petty dictatorship” doesn’t have the same appeal as fighting them. And if Mirages/Kfirs as “MiGs” are questionable, F-4 Phantoms as “MiGs” are downright laughable, being a far better known and far more distinctive shape. The plot is similar to the much later Top Gun: Maverick, in that a vague opponent has a nuclear facility that needs to be blown up, and then things blow up. However, that MacGuffin is common enough that I can believe it as just a legit coincidence.

For all the stumbling, this movie still has explosions, and is cheesy to a degree that makes the first look like a serious art film drama in comparison. Come for the terrible accents, stay for the “BMP” that’s an M113 vismod on the level of the costumes on dogs in The Killer Shrews. It’s not art, but you probably weren’t expecting a movie called Iron Eagle II to be art. It is extremely stupid fun.

A Thousand Words: Cave Dwellers

Cave Dwellers

Officially, this was the second movie in the Ator series of Conan the Barbarian knock offs. But it’s as “Cave Dwellers” that it leapt into my heart as the greatest Mystery Science Theater 3000 episode I have watched. The small and sus company known as Film Ventures International took a questionable strategy of getting the rights to show clips from movies, changing the titles and credits, then calling the rest of the movie a “clip” for legal reasons. It only worked because they were small.

Anyway, the film started with an extremely blurry clip from a 1960s Italian Tarzan knockoff in its bootleg credits, and then only got crazier from there, following up with an action-packed climax featuring a hang glider and concluding with nuclear bomb footage(!). Joel and the robots excelled, especially because this is the kind of mock where the movie itself has enough great material to build on (for instance, it’s hard to do that much with a stilted, no-budget 50s movie).

Yeah. This is my favorite Mystery Science Theater episode of all time. It’s amazing, and the movie it’s mocking is amazingly bad.