Review: SEAL Team Seven

SEAL Team Seven

st7 coverjpg

This book about a certain amphibious special forces unit is quite possibly one of the best 1990s military/techno-thrillers I’ve read. It spawned a huge series, and I can see why. SEAL Team Seven is very, very good.

The book tells the story of Lt. Blake Murdock, the son of a powerful political family (while present, the clunky politics in this book aren’t too bad) and his titular team as they’re called to action in a big crisis. Because this is a 90s thriller, the antagonists are a zombie sorceress-assisted mix of renegade Japanese and renegade Iranians who’ve taken control of a freighter loaded with plutonium. SEAL Team Seven has good fundamentals and manages to have its cake and eat it too.

It starts with a well-written battle in post-Desert Storm Iraq. Then the opening act introduces and humanizes the characters. When the main conflict starts, the action is highly well done and manages, for the most part, just the right mixture of “grounded” and “fantastical”.

SEAL Team Seven isn’t literary fiction or anything like that, it’s still ultimately just a cheap thriller that has a lot of cheap thriller components and cliches. But it’s an excellent cheap thriller.

Review: Casca The Eternal Mercenary

Casca 1: The Eternal Mercenary

Casca The Eternal Mercenary

So the Casca series is a little off the Fuldapocalyptic beaten track for me. But really, I of all people couldn’t resist a series written by Barry Sadler of ‘Ballad of the Green Beret’ fame with the premise of “The Roman soldier that stabbed Jesus with the spear is fated to be a soldier/warrior forever”, fusing the Longinus and Wandering Jew mythologies. That part brings a very different song to my mind.

The first book opens in Vietnam where the main character heals ridiculously fast from a seemingly fatal head wound, and one “hypnotic narrative” later, returns to nearly two thousand years in the past. After the event, he gets in a fight with his “sergeant” over a girl and ends up with a deep wound… …which heals, because in practice, he turns into essentially Marvel’s Wolverine without claws. Cue a long stretch of time where he fights throughout dynasties of Roman history, then a final scene in the then-present where Casca/Casey has escaped from his Vietnam hospital-and is fighting in the Arab-Israeli wars.

This is very much a pop-historical “sword and sandal epic” rather than trying for any serious attempt at realism, and is all the better for it. Casca becomes a slave, he becomes a gladiator, and he enjoys a bit of peace before returning to his horror.

One of the low points of the book is its cultural er- insensitivity. While an action novel in the 70s is not going to top anyone’s “most progressive” list, this has a few moments that made me raise eyebrows. The walking stereotype Chinese martial arts master (yes, in ancient Rome, it’s a long story) who teaches Casca I was more bemused by than anything else. I went ‘uhh….’ at both the vicious savage African gladiator whose victims included (of course) a young blonde woman and the man whose marriage improved after he started hitting his wife.

But even the worst I found tolerable, because it only felt offensive and not offensive and creepy. This is, after all, a 70s action novel. And what it does well, it does very well. The Eternal Mercenary can make its action dramatic even with an immortal protagonist, and that’s no small feat.

Casca: The Eternal Mercenary is lightweight sleaze, but it’s good lightweight sleaze.

 

Review: The Saudi-Iranian War

The Saudi-Iranian War

saudiiranianwar

As my first Command LIVE scenario was a conflict between Iran and Saudi Arabia, when I saw Ted Halstead’s The Saudi-Iranian War, I knew I had to check it out. I was sadly disappointed.

The Saudi-Iranian War is a technothriller through and through. Not only does it depict a military conflict with jumping viewpoints at all levels, but it does so through the lens of technological spectacle. It reads like a cargo-culted classic technothriller that manages to have even less of a human element than the stereotype would predict.

Halstead takes us on an all-tution paid semester in Rivets 205 at tem wur cool leg. The book just starts with character after character after character saying what they’re going to be doing, along with such important DEEP HISTORY details as the horsepower of a jeep’s engine. It’s the worst kind of knowledge-detail, the kind that goes “I know [or looked up] the exact designation of a Scud TEL, so I’ll write it out”, rather than leveraging any of it into making an actually better story.

The early part of this is rote description, metaphorical conference room scenes, and literal conference room scenes. It’s about as exciting as it sounds.

Halfway into the book, the “action” finally starts. If, by action one means “there’s descriptions of tanks, followed by descriptions of tanks firing, with a description of the exact shell [ie, M829A2] the tank fired.” Not only are the large battles treated purely as deterministic clashes of military hardware, but they’re also dull to the point where I’ve read more melodramatic Let’s Plays/AARs of various wargames. The smaller scale “cloak and dagger” stuff is also not ideal, but even it’s still better than the big battles.

Perhaps the most disappointing part is the setup. Iran hopes to defeat Saudi Arabia via a series of technothriller set pieces. Everything just feels like it’s one isolated, stilted technothriller set piece after another instead of anything that seems like it’s genuinely flowing. The tanks are a technothriller set piece. The aircraft are a technothriller set piece. The WMDs are a technothriller set piece. Not helping matters for a story so centered around military equipment is said equipment being a mix of “The Wikipedia page for Saudi and Iranian equipment”, plus a few shoved-in ‘exotics’ like T-14 Armatas and J-20s.

I’d recommend something like Raven One for a modern technothriller where an Iran with an expanded arsenal is the opponent. The Saudi-Iranian War just feels like a rote, box-checking IKEA Technothriller that has far more of the genre’s bad parts than its good ones.

 

Review: Terror Descending

Terror Descending

terrordescending

When I browsed the Stony Man Executioner spinoffs on mackbolan.com , I followed one of my personal rules-when in doubt, go for the most ridiculous. Upon seeing the ridiculous commentary about Terror Descending, I went “go for it” and got it.

A 1960s relic left-wing terror group is using B-52s disguised as 707s to hit targets around the world with the aid of Cray supercomputer-launched cyberwarfare, and the Stony Man Farm team must stop them. This zombie sorceress-licious premise made me get the book. One reviewer compared it to a Mack Maloney book-this especially made me want to get it.

Terror Descending has the problem of “going into big technical detail and getting it wrong” with a vengeance. “F-17 Eagles”, F-22s staging from aircraft carriers, B-52s being “common” with thousands built, B-52s being disguisable as 707s, “Chinese-made Stingers”, and “MiG-8” fighters. And that’s without the “interesting” aircraft procurement this world has made (Austria uses F-14s). Oh, and despite the book being released in 2009, “Yugoslavia” still exists. This would have been more of a problem if I had the slightest expectation of genuine realism out of this book. Fortunately, I did not. The Mack Maloney comparison is very apt indeed.

Terror Descending, like the previous Gold Eagle Bolan Season of Slaughter, is rather overstuffed. There’s everything from skinhead gangs to airstrikes to a dogfight over Chad to every single flashpoint in the world from the Aegean to the Korean DMZ flaring up to South American prisons. And that’s just the villains. Having to use both Able Team and Phoenix Force as the heroes doesn’t help matters. While workable, the action isn’t good enough to really compensate for all of these flaws.

Still, I’d rather have “fun/crazy bad” than “dull bad”, and Terror Descending is definitely the former.

Review: Technokill

Technokill

The novel Technokill is easily the worst Starfist novel I’ve personally read. Back a few Thanksgivings ago, I had to pass the time and chose this book, which had been sitting unread on my shelf until then. Welp.

Who and What

This is the story of MARINES, bird-aliens, and criminals selling forbidden weapons to the bird-aliens. It’s long. It’s dull. It has weaving, tangled subplots. It has descriptions of twisted fetishes of various characters that feel like they’re as long as the few “battles”.

DEEP HISTORY OF TEM

This isn’t that much worse than the rest of Starfist, at least.

Zombie Sorceresses

At least nothing beyond the normal Starfist MARINES in Space Vietnam with a few gadgets contrivances.

Tank Booms

Ok, so at the height of this book, the MARINES face the challenge of (hold on to your seat belts) bird-aliens with these. And not some futuristic equivalent, the description is very close to the actual takedown .22 survival rifle. Even the (literal) tank army in Steel Gauntlet was better and more intimidating. The battle isn’t even that well-written and has no gimmick to make it better than it would seem. Then there’s an afterthought (literal) spacesuit commando scene that’s equally underwhelming, even by the series’ standards.

The Only Score That Really Matters

This is the low point of the Starfist series for me. It’s mostly just dull, and not in a good way. The low-powered opponent is only slightly amusing and doesn’t make up for the bad fundamentals.

 

Review: Cody’s Army

Cody’s Army

Earlier on this blog, I reviewed a later Cody’s Army book, DC Firestrike. Now I got the chance to read the first installment.

Who and What

Cody’s Army tells the story of former CIA super-agent John Cody, who mutinies after one dirty job too many , only to be roped back into the “game” and teamed up with Texan “Hawkeye” Hawkins, Brit Richard Caine, and pilot Rufe Murphy to create a top-secret 80s action super-team. Their first mission-save hostages on a plane that’s been taken to Lebanon.

It’s mostly the 80s action stuff known well (perhaps fitting, the characters are ‘B-List’ versions of creator Stephen Mertz’s other big hit, the MIA Hunter novels), although I had to smile a bit at the series title-an “Army” of only four people. This reminded me of the World War II joke about how the “[single digit number] Tank Army” was called that because it had only [a single digit number] of tanks in it”.

DEEP HISTORY OF TEM

Regrettably, I could see the trend here (and it’s a trend that by and large did not exist in the first wave of action adventure books in the 1970s) of going into huge detail on some existing piece of military hardware-and getting it wrong. Seeing the names of real rifles being applied in a weird way and worse, seeing a UH-1 with “40mm cannons” in turrets. (I could assume they meant grenade launchers, it’s the only way I can make sense of it)

Zombie Sorceresses

While this is full of 80s action novel stuff and some eyebrow-raisers like the protagonists using a B-52 as a normal transport, what was the most zombie sorceress about it to me involved characterization. John Cody goes from being a war-weary recluse to an eager fighter in the course of a single chapter.

Tank Booms

From the opening to the ending, the action is as ridiculously gory and over the top 80s as you might expect. It’s good enough for this kind of novel, especially as it ends with a particularly satisfying and spectacular helicopter dogfight.

The Only Score That Really Matters

This is still the start to a B-list 80s action series. But it’s a fun start to a B-list 80s action series, and works for anyone who likes the genre.

Unstructured Review: Blood and Tacos

Blood and Tacos

The “Blood and Tacos” book series is a playful mockery of and love letter to the classic action-adventure series. Something as big and pulpy as the Mack Bolan-style adventure fiction genre is both easy and hard to make fun of. Easy because it has a lot of obvious “flaws”, hard because it was so prolific that it frequently fell into the “Poe’s Law” pit of being an unintentional self-parody.

For instance, I can give a personal anecdote. I was flipping through Mack Bolan store pages and finding one where he was fighting genetically modified super-soldiers. Given the series started as a somewhat grounded tale of fighting mobsters, I went “a-ha, this must be an ‘Arkansas vs. The Blimps’ moment of craziness.” When I looked back, I found multiple ones where this happened.

The four ebooks in the Blood and Tacos series have a list of short stories and parodies/homages to classic adventure fiction, tales by obscure (made-up) authors that were later “discovered by” the actual ones. There’s also spotlights of either the most ridiculous or the most creepy real adventure novels.

Some of the stories are too forced in their humor, but others manage to hit the spot perfectly. My favorite is “Battleground U.S.S.A., Texasgrad”, for not only managing to spoof adventure novels, but technothrillers and invasion novels as well.

Review: Fortunes of War

Fortunes of War

While Stephen Coonts is one of the classic technothriller writers, I’d actually never read any one of his books in full until now. Picking Fortunes of War, a late 1990s technothriller after his sales had peaked, is kind of like wanting to start listening to Yes with Big Generator.

Now that that shoved-in prog rock reference is out of the way, I was interested in this because of its depiction of a second Russo-Japanese War. One of my Command Live scenarios deals with such a thing itself, so I was curious to see how a spectacularly successful author handled it.

Who and What

Let’s see, an unconventional opponent (Japan) with some sort of super-gimmick weapon (Super fighter aircraft),  attacks a helpless Russia for zombie-sorceress induced reasons. This is very 1990s technothriller. In fact, this is one of the most 1990s technothrillers that ever technothrilled in the 1990s, even more so than poster child Cauldron. The 90s contrivances are there, and the technothriller “snapshot and superweapons” model, going from aircraft to submarines to dogfights to knife/fistfights is there.

Apart from that, it’s a little iffy with characterization (even by the standards of the genre). The American “Volunteer” F-22 pilots are too numerous and the book too short to really examine in depth. One final bit of serendipity happens in this novel. The villainous Japanese Prime Minister is named “Abe“-I was reminded of The Hunt For Red October having a “Putin” in it as well.

DEEP HISTORY OF TEM

This is slightly less infodumpy than the absolute worst the genre has to offer, although it’s still very, very description-heavy. One interesting part is that Coonts can leverage two pieces of genuine but “new enough to be exotic and techno-thrillery” technology-the F-22 and JDAM-style munitions.

Zombie Sorceresses

Ok. Apart from the geopolitics (Belligerent Japan, Russia being worse than it was even at its 1990s nadir), and the technology, the big zombie sorceress contrivance is in nuclear weapons. Russia has disarmed (almost) all of its nuclear weapons as a foreign aid condition so that the conventional invasion of Siberia, but kept a few for the plotnuke climax. Japan has developed a few in secret, also for the plotnuke climax.

Tank Booms

There are two types of action scenes in this book. The first are the aerial combat scenes, something which the Distinguished Flying Cross recipient Coonts knows very well. The second are the technothriller/action scenes like fistfights or anti-submarine warfare that he doesn’t have as much firsthand experience with. And it shows.

Even the former are let down a little by a few too many exact-detailed “and the missile exploded in exactly 2,003 fragments, turning the enemy plane into 1,200 fragements and its pilot into 320 fragements” scenes.

The Only Score That Really Matters

By the standards of 1990s technothrillers, this is very good for what it is. It’s technically competent and has its authors expertise in his subject matter carry it above the pack. But in some ways it feels more artificially stilted, like its creator’s most vigorously creative days are behind it. So, suspiciously like 1980s Yes (to swing back to progressive rock).

Still, it makes me want to check out Coonts’ earlier books, and that’s endorsement enough for me.

Review: Houdini vs. Rasputin

Houdini vs. Rasputin

I was in the mood for a change of pace, and upon seeing Houdini vs. Rasputin I felt I had to give it a shot. I was not disappointed.

Who and What

Harry Houdini makes an ahistorical second trip to Russia in 1911, brought over by the head of the secret police to try and deal with the mystic Rasputin. What follows is a book-long adventure as the mystic and the escape artist match wits and trade blows. Pitting the two larger-than-life figures against each other is brilliant.

DEEP HISTORY OF TEM

Almost all the descriptions are for something actually important to either the plot or scene at hand. Imagine that!

Zombie Sorceresses

This just isn’t the kind of book where this category is important or even viable. I could argue “not even memetic Houdini could escape from that” but this isn’t the kind of book for that. I could argue “is it a coincidence he runs into everyone from Stolypin to Lenin?” but this isn’t the kind of book for that. This is the kind of book where you just run with it.

Tank Booms

After dozens of books of red-blooded Mack Bolan wannabes, tanks booming, clinical technothriller battles, and spacesuit commandos, the earnest old-fashioned adventure here, beautifully written, is highly refreshing. I could almost imagine a John Williams score in the background for some of the scenes.

The Only Score That Really Matters

Houdini vs. Rasputin is a fresh, earnest, amazing tale. Not since the first few volumes of Jerry Ahern’s Survivalist have I read with such  totally along-for-the-roller-coaster-ride enthusiasm. I highly recommend it.

Review: Death Watch

Death Watch

So, after over two dozen books, the Survivalist series came to a close with 1993’s “Death Watch.” In some ways, the series was lucky to have progressed for as long as it did. Similarly to the technothriller, the action-adventure genre that typified Jerry Ahern’s other work declined massively in mainstream popularity when the Berlin Wall fell, with many series (always ‘cheaper’ and lower-margin than the likes of Clancy and Dale Brown) getting outright cancelled.

So surviving for two years after the end of the USSR and getting a proper conclusion instead of just a pulled plug made the Survivalist a lucky series. But the end was overdue.

Who and What

By this point, the increasingly science fiction Survivalist series has stopped being remotely post-apocalyptic in any fashion. There’s the world-threatening ‘catastrophe’ of the week, the secret supervillain lairs, the Nazi mad scientist and his pre-programmed clones, and so on.

Long series tend to fall into three general, understandable pits. One is simple repetition of what happened before. One is what I like to call, after Bill Hicks’ classic Gulf War joke, the “Elite Republican Guard” effect, where the antagonists become less credible-seeming. The other, a reference to a Twilight 2000 module, is what I call “Arkansas vs. The Blimps”, where they grow more outlandish as a way of avoiding repetition. The blimp effect isn’t always bad and can sometimes be beneficial.

By the time of “Death Watch”, all three were in effect. The repetitive parts were more small-scale (and worthy of being covered in different sections), while the other two were bigger. The “Elite Republican Guard” is embodied by, in the face of this supposed peril, a decent-sized passage being devoted to the main character’s wedding, and said wedding being handled nonchalantly. “Arkansas vs. The Blimps” is the sci-fi subject matter.

And the book is kind of rushed. Everything is resolved in one book, and the final denouement is just one chapter at the end.

DEEP HISTORY OF TEM

Ahern’s long description of weaponry keeps coming back. For instance, one passage describing a character at the wedding lists the gun they have, the brand of the gun they have, the caliber of the gun they have, and the brand of holster that they have.  This is not an aberration.

Zombie Sorceresses

The Survivalist has always been zombie sorceress heavy, but the later sci-fi parts made it reach new heights. It went from “pulpy post-apocalyptic” to “pulpy sci-fi with action-adventure scenes and familiar weapons.”

Tank Booms

The action hasn’t gotten any worse over the last 26 books, but it hasn’t really gotten much better either. While still good by cheap thriller standards, if someone like me was crazy enough to read all the books in a row, well, I’ll just say it felt awfully repetitive to have Rourke shoot a guy with his Detonics for the 500000000000000000th time. And I don’t think the best author in the world could have improved it (not like that author would have written a 27 book long cheap thriller epic)

The Only Score That Really Matters

This is the final installment of a decade-long soap opera which has the usual problems of something moving too slow suddenly forced to wrap up quickly. The Survivalist series, in my opinion, should have ended around the tenth or eleventh book. The main characters survived, ensured the future of humanity, and accomplished the clear goal. Instead it was followed by more than a dozen books of sci-fi-with-Colt.45-soap-opera-adventure.

While the later Survivalist books are interesting to look at, I’d be loath to actually recommend them to all but the most devoted Jerry Ahern and/or “weird pulpy fiction” fans. And Death Watch symbolizes the later books at their most er, “different”.