Review: The Thran

The Thran

J. Robert King’s The Thran is meant as a backstory novel in the setting of Magic: The Gathering. It tells the story of the ancient civilization that only existed in ruins by the time of The Brothers War, and the rise to power of Yawgmoth and Phyrexia. This setting, with its fusion of magic and technology (of course there are airships), and especially the twisted technomagical nightmare of Phyrexia itself, is my favorite part of Magic.

The setting and premise is good, as is its antagonist’s/evil main character’s portrayal, but this book desperately needed a better author. Lynn Abbey did Phyrexia’s nightmare justice in Planeswalker. King does not. Not only is the depiction of the human Yawgmoth merging with the plane done in a very “straightforward” manner, but he even “unplugs” and returns to being normal throughout the book afterward, as if the author didn’t feel like writing cosmic-level fantasy.

Which is a shame because not only is the setting good, but the alternate possibilities are there too. The Thran Empire was not exactly a paradise, and Glacian, the withering master technologist, comes across as someone who’d make for a great blue mana-themed villain in his own right, obsessed with building the better mousetrap at any cost. It’s potential that King simply couldn’t realize. So this feels like something only lore completionists would really like, which I feel was probably always the case.

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