A Thousand Words: Shadow The Hedgehog

Shadow The Hedgehog

It’s time to recall a “fond” game from my childhood, the “classic” Shadow the Hedgehog, where a cussin’, gun-totin, “awesome” cartoon animal runs around. The 3D Sonic games have a bad reputation that I don’t think is entirely deserved. After all, for all the bad camera tricks, erratic controls, and other stuff I’ll get to, I managed to beat and unlock the Final True Canon Route on both this and Sonic Heroes. So they weren’t unplayable bad.

Just bad. Although there was the question of just why they were bad and how they got that way. I’m indebted to the Geek Critique series for finally offering a plausible answer-instead of just staying with the “run through the stage” levels and gradually ironing out the issues across games, Sega seemed insistent on adding all sorts of gameplay modes that just diluted them. They had the excuse to just ditch these here with only one playable character, but no. To get all but pretty much one route, you have to go through maze levels and search levels.

The second is that the game setting felt more and more and more like a bad fanfic of itself. Adventure 1 started the process by having it take place in a semi-realistic world, and the process just snowballed and snowballed until it finally (aided by a jump in graphics that only enhanced the uncanny valley) reached its “maximum” in the later Sonic 2006. For the subject of this review, come on. A have-your-cake-and-eat-it-too experience where you have cartoon animals but also GUNS and SOLDIERS and EXTREME ALIENS is exactly what an “edgy” fanfiction writer would make. (And I don’t know what it says or means, but Nintendo’s core games have almost never had this tonal problem).

This is made slightly worse by there not even being any attempt to smooth out the tone. Would it have been that hard to leave the cutesy-est characters like Amy and Charmy behind and try to make the enemies look at least a little “semi-realistic”? I mean, one of the final bosses in this “edgier” game is a giant slot machine.

The stages range from linear and somewhat fun to nightmares like the aptly-named “The Doom“. Even the better ones are made worse by the need to constantly replay them in order to get the true ending. As for having to redo the bad ones-well, that’s about as “fun” as you’d expect.

And, in conclusion, the silly tone is one of the few parts that actually made some internal sense. At least it had an intended purpose. Very little else does. Who thought a game series built on speed needed mazes? Who thought it needed to have every single franchise character, regardless of if they fit the tone or not? Who thought the padding needed to be this awkward? The 3D Sonic games were sometimes talked about as if they were total failures, which isn’t true or fair, especially for the earlier ones. But their bad reputation is deserved.

Review: Magestic Book 1

Magestic Book 1

Geoff Wolack’s Magestic (the spelling is deliberate-it’s a code phrase in universe) is a gargantuan work about a time traveler going back to hopefully change his own apocalyptic time. The first entry is split into 18 volumes, which is still enormous by normal standards, but looks a little less so to someone who’s read a 27 and 54 (and counting) volume series.

Anyway, this is extremely ambitious in concept but less effective in execution, at least as of now. The actual writing is a little crude and jumpy, but I’m willing to let it slide for the time being. The bigger problem is how it handles time travel. The main character keeps predicting events and benefiting from them without any butterflies as of yet. Thus it comes across as bland.

The concept-which reminds me a lot of Asimov’s Foundation- is good enough and the core writing adequate enough for me to continue with the series. If disruptions and challenges do emerge, it’ll look much better. But as of now, the series doesn’t feel like it started on a good note.

Review: Field of Glory

Field of Glory

With Field of Glory, the Kirov series shifts into another subplot involving-you guessed it-time travelers changing the outcome of famous battles. In this case it’s a French and British time traveler manipulating history with their time-keys as part of a rivalry, with this book being about changing the outcome of the Battle of Waterloo. This entire “Keyholders Saga” was set up early in the series as a possible direction after the initial arc, shelved as an alternate World War II was focused on, and then revived later on as a way to show off wargames in other time periods.

This book is even more blatant than usual about being little but a lets play/after action report. While anyone crazy enough to make it through the Kirov series wouldn’t be surprised by any of this, this is intended as a spinoff. And for what it is, it’s not too bad.

At first it may be confusing and incomprehensible to have a story shift from the World Wars to the distant past, but once the gimmick is understood, it becomes better. Especially since a problem of some of the other Kirovs is that they linger too long on one certain war/campaign. A one-off book doesn’t have that issue.

Review: No Mercy

No Mercy

John Gilstrap’s debut in the Jonathan Grave series, No Mercy, is very much a “grocery store book”. In fact, I first learned of this series after seeing a later book by him in-a grocery store. That being said, not all grocery store books are bad.

This is, in fact, one of the best thrillers I’ve read in a while. Sure, the plot and characters are nothing out of the ordinary for thriller novels, but the execution of Jonathan Grave and his adventure is fantastic. From the opening rescue sequence, I was impressed by the quality of the action. It’s not perfect. The middle drags just a bit. But it’s fantastic nonetheless.

The action is so good that, even though I saw some of my usual quibbles, I brushed them aside effortlessly. From the opening to some unconventional-yet-effective scenes in the middle to a gigantic battle ending, this was a tour de force. No Mercy was the kind of opening act that deserved to bring about a large book series.

Review: Termination Orders

Termination Orders

Leo Maloney’s Termination Orders begins the Dan Morgan series of thrillers. The plot is basically cheap thriller boilerplate, as an action hero faces off against a super-conspiracy. Of course, cheap thrillers succeed and fail based on execution, not concept.

In that sense, the book works. Its action is competent and the pacing done fairly well, although there are a lot of flashbacks in weird places. The exception to the generic yet decent action is one set-piece involving lions that made me smile.

The conclusion I drew is that this book manages to go juuuuust above the middle of the very crowded pack. It’s not the most distinct or best cheap thriller. But it’s done well enough that I wouldn’t call it a mere “51%” book.

Review: Periscope Red

Periscope Red

Richard Rohmer’s Periscope Red is a novel ahead of its time in the worst ways. That its concept of a Soviet covert-to-overt campaign against the world’s oil tankers is interesting makes the flawed execution all the more disappointing. The presence of numerous conference rooms and technical infodumps without any substance or excitement to “balance” them leads to a mismatch. It’s the equivalent of watching a sporting event where quarterbacks throw tons of incomplete passes as rushers stay on the side, basketball players attempt and miss three pointers by the dozens, or where baseball hitters strike out en masse but have absolutely no power when they do make contact.

That the literary fundamentals are slightly improved from Ultimatum and Exxoneration in a way doesn’t help it. It’s still not good by any means, and this quality makes it slightly more generic. Going from “interestingly bad” to “un-interestingly bad” isn’t necessarily a good trade off.

Thus this book is somewhat more realistic than Rohmer’s “invasion of Canada” novels, but lacks their out-there premise. It’s somewhat smoother in its pacing than those, but lacks the weird “appeal” of seeing just how blatant the padding can get. By conventional literary standards, it’s still very, very, bad. The technothriller style would have to wait until better authors than Richard Rohmer came along to achieve mainstream prominence.

Review: Decisively Engaged

Decisively Engaged

It’s been some time since I read a nice, proper spacesuit commando novel. And C. J. Carella’s Decisively Engaged fits the bill. Because boy, is this of the biggest spacesuit commando books ever. It’s Space America vs. The Alien Hordes. Sure there’s a backstory, but all you really need to know is it being (literal) Space America vs. the Alien Hordes.

The military sci-fi cliches are present here in such massive qualities that they stop being annoying and start being oddly endearing. This and the fact that the action is actually decently written-not the best, but at least decently enough-is enough to make the book enjoyable for me. The worst part is overly jumpy perspective shifts, not helped a few clumsy flashback “interludes”.

This is the sort of pulpy cheap thriller that doesn’t feel like “good” would be the right word to describe it. Yet it’s enjoyable, and that’s ultimately what matters more.

Review: For Alert Force

For Alert Force: KLAXON KLAXON KLAXON

Having essentially run low on World War III books that both held interest to me and weren’t already read has been a slight issue for this blog. Thankfully, I found some newer ones. One of these was Jim Clonts’ FOR ALERT FORCE: KLAXON KLAXON KLAXON, an awkwardly-titled book telling the tale of SAC crews in World War III.

This is a near-immediate 1980s nuclear World War III with none of the contrivances to keep it conventional for any length of time that appear in other works. Clonts, a veteran of B-52s himself, tells their story of fighting in these apocalyptic conditions. The book is good for what it is, but tends to wobble a little.

It has the exact strengths and weaknesses of what something written by someone with personal experience brings. On one hand, it’s detailed and a lot of it is accurate (as far as I could tell). A lot of the scenes are tense and well-done. On the other, it has tons and tons of Herman Melville-grade explanations of everything minor and technical.

Still, it could have been a lot worse than it is, and works as an aviation thriller. It’s not the most pleasant, but as this is about nuclear war, that’s to be expected. A more focused Chieftains (albeit with airplanes instead of tanks) is not a bad thing.

Finally, I noticed that it openly declares itself an “alternate history” on the cover, something a lot of fiction, even the kind that could easily qualify as such, doesn’t do. This fits the description unambiguously. It takes place long before its writing time and has history-changing events. So it’s interesting that Clonts felt comfortable enough to label it as such.

In short, I didn’t regret reading this book.

Review: Day of Wrath

Day of Wrath

The time has come to review another Larry Bond book, 1998’s Day of Wrath. Now, I was a little reluctant to do it because of a small meme I have where I joke about how few Larry Bond novels I’ve actually covered on the blog. Oh well.

It’s one of the biggest examples of “Captain Beefheart Playing Normal Music”. The plot is simple enough, as Col. Peter Thorn and Agent Helen Gray take on a super-terrorist plot by a wealthy and fanatical Saudi prince. As far as cheap thrillers go, you could do worse. In total isolation, this would be a middling, slightly above-average thriller book.

But it comes in the context of Bond’s writing style. Day of Wrath has all the weaknesses of it I’d noticed in Bond’s other books. The biggest is an extremely long and extremely predictable opening act, something I noticed in Cauldron, Red Phoenix, and to a lesser extent in Bond-contributing Red Storm Rising as well. This, along with a bit of clunkiness and the dichotomy between “wants to be realistic-sounding” and “has the main characters doing ridiculous action hero feats”, drags it down slightly.

The real problem with this book isn’t that it has Bond’s weaknesses, or that the weaknesses are more prominent than his others. It’s that it doesn’t take advantage of his strengths. This is a “shoot the terrorist” thriller that could have easily been written by one of the many, many other writers in that genre. The plot centers around the not-exactly underused MacGuffin of nuclear bombs. Bond’s ability to write large conflicts is simply never used at all.

Given how rare that type of fiction is, having Bond make a “big war thriller” with the stereotypical Middle East Coalition opponent who used their oil money to fund the production and procurement of various super-prototypes would at least be more distinct. It would be something that a more knowledgeable wargamer could do legitimately better than a “normal” thriller author trying to do such an ambitious tale.

Instead, he ends up like the weird musician doing a standard pop song-not technically bad, but merging with the pack instead of standing out. Putting him against tougher competition, his weaknesses become more apparent. It’s like having Eddie Van Halen for a song and, for whatever reason, not having him do a guitar solo of any kind. Yes, it’s music and the talent is obviously there-but you know it could have been so much more memorable.

Review: The Last Panther

The Last Panther

The book The Last Panther is supposedly the memoir of Wolfgang Faust, a German tank crewman in World War II, in the bitter final part of the war. I say supposedly because, well, it’s pretty clear to anyone with any sort of actual knowledge that this book, like its predecessor Tiger Tracks, is a hoax. I could say it’s because the situational awareness is, well…

…There’s books in third person with no pretense towards realism that have less precision and detail than this supposed “memoir”. There’s how the exact number of tanks in every battle is described amazingly, where everything explodes in a way that takes paragraphs to describe. Then there’s how the the supposed narrator can’t remember anything about his own crew save for one nickname. So there’s that, and… yeah, the book is not a real memoir.

It also rivals Atlantisch Crusaders for the title of “most ‘Wehraboo’ modern book ever.” Perhaps the best example of this is when a Soviet soldier who climbs on the narrator’s tank is described in the book’s exact words as having “an Asiatic, Mongolian type face” (and that he somehow can remember!) The rest of the novel is only slightly less blatant in that regards, but-yeah.

This is an anachronistic throwback to German-starring WWII war pulp, which remains as over-the-top and dubious as its predecessors. It’s not a memoir, it’s not historically accurate save for depicting a real battle that happened (in that sense, it’s on the level of Michael Bay’s Pearl Harbor), and even leaving the Wehrabooism aside, it’s repetitive and a little too over-the-top for its own good, defining the word “tryhard” when used in a negative sense.