The Men’s Adventure Weapon That Could Have Been

There exists a Hungarian rifle called the GM6 Lynx. This semi-auto bullpup represents an attempt at making the comparably least bulky .50BMG rifle available. Although given the size of the cartridge, that’s a very tall order. It’s all relative.

Anyway, I bring this up because I find it interesting and not just for its own sake. My first thought to using this in fiction would be as an anti-monster gun, because it would be the comparably least clunky attempt to harm big beasties (given how the original King Kong eventually succumbed to lighter .30-06 bullets, a few people with these could probably take him down.) But then a different thought came to my mind. This gun came at the wrong time from the wrong country for fictional prominence.

See, men’s adventure writers unsurprisingly often focused on size and “exotic” qualities over practicality. Mack Bolan used a .460 Weatherby elephant gun. The Desert Eagle is actually reasonable compared to the infamously buggy Automag, but that was the weapon of choice before the former came into being. So my thought is “if a comparably small .50BMG rifle that wasn’t from a then-Soviet-aligned country existed at the height of the men’s adventure boom, you bet every action hero would be using it a lot.”

As it stands, a predecessor to the GM6 by the same manufacturer, the GM1 (which looks a lot more like the classic PTRD/M82 style .50 rifle), appeared in Phantom of Inferno, used by Ein on a sniper mission. The gun was almost as long as she was tall. It has since been used in fighting games as her super move.

A Thousand Words: Requiem For The Phantom

Phantom: Requiem For The Phantom

The 2009 anime Phantom: Requiem For The Phantom is an adaptation of the “Phantom of Inferno” visual novel, the first work by infamous creator Gen Urobuchi. It tells the story of a young Japanese man and enigmatic girl turned underworld assassins with German number codenames, as they fall into a twisted world. It’s perhaps the best example of a “mean 51%” work I can think of, because of how zig-zaggy it is. A “median 51%” story would be bland but effective consistently, and this is anything but.

The production values and especially soundtrack are excellent overall. But the animation quality is surprisingly inconsistent. And the plot and characters are much more so. It wants to be this dark drama exploring the human psyche but it also wants to have tacticute girls and ex-East German supervillains bouncing around. This doesn’t always mix. A bigger problem is that so much of the story line is devoted to a fundamentally uninteresting conflict between various equally unsympathetic amoral criminals. It just became hard to care about, and the main characters spent more time moping than taking advantage of the agency that they theoretically had.

This is the equivalent of Dave Kingman or Chris Davis, a show that just swings and swings and either hits the ball hard or strikes out. While it often doesn’t succeed, I can give it credit for sincerely trying, and it was never outright bad enough that I didn’t want to watch.